I have mostly been playing ZP2 recently because it is still fairly new and because of the tourney. I really like both of them but for different reasons. The physics feel floaty because you play zp too much! Actually, TPA feels a tad floaty but the physics are more realistic than zp physics. If you have a pc, you can download a free copy of Big Race USA on their kickstarter page. I do like playing the old classic tables but the physics seem off to me.The physics feel floaty because you play zp too much! Actually, TPA feels a tad floaty but the physics are more realistic than zp physics. on the reverse side Zen's physics has too much weight IMO so somewhere in the middle would be great. Although pretty good it's not my cup of tea. Played some real tables today and the ball physics are off IMO. Funhouse and Bride are pretty close but the other tables the balls are way to floaty. Just got Creature and Black Knight tonight and it really feels like it's a step down. I agree with Maink The physics in Pinball arcade in most of the tables are way too floaty. Of course that said I would prefer Pro Pinball over TPA even though I never played it. If I would play other pinball games it would be an actual real tables. However, I prefer to buy on the European PSN and that version still has problems with flipper lag :-( Hopefully with tomorrow's table update it will be gone. The demo released on the US PSN has just been patched so the slowdown has gone and they seem to have improved the lighting. I am now considering getting Pinball Arcade, but waiting for a few of the many many reported bugs to be ironed out. I have also been a fan of Pinball Dreams/Fantasies (Amiga), True Pinball (PS1), Mile High Pinball (Nokia N-Gage), Kirby Pinball (Gameboy) amongst others. It seems that with each release they get more imaginative. I think it is the influence of Flipnic that makes me like the more fantastical Zen tables I can't get enough animated figures, special smoke effects and multiple play fields. I still hope for a patched PS2 Classics release on PSN but it's very unlikely. When I tried running it on my PS3 it was unplayable sadly, as the flipper lag was terrible. The gameplay branched out over numerous connected tables and missions were completed by moving around the game world. I think it was by a Japanese studio originally and then tarted up for a western release. Everything from the graphics & presentation to the sound was completely quirky. I got it working on Retropie, but what I remember, they offer a second emulator core for PSX, with which it has worked.īut as the recalbox team is doing such a good job in general and also with the fast update intervals, maybe a further update will bring us on Recalboxos also a second (for ARM) or updated emulator core for the PSX, which covers the incompatible games.Flipnic on the PS2 was a wonderful take on pinball totally removed from reality but packed full of interesting features. I tried to optimize a lot in settings, but I don't get it really smooth.Īs from my experience, the last generation of triple A dosgames from 1994 onwards (especially 3D games) are too advanced for the RPi3.Īs you already said above, it's also not possible to run the PSX version of Timeshock. It seems the (emulation) speed from an RPi3 is too slow for such a late dosgame as Timeshock is. The issue I have is, that the game in general runs to slow. Sound is ok in my case, also the background CD tracks plays quite well. I've running Pro Pinball Timeshock under dosbox (recalbox) on my overclocked RPi3, but also not really playable.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |